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无法在使用 Python 3.10.12 的 Ubuntu 22.04 上安装 TensorFlow 2.16.1

Chaim Eliyah 2月前

61 0

我有一个公共房间列表。public override void OnRoomListUpdate(List) roomList) { foreach (roomList 中的 RoomInfo 房间) { if (room.RemovedFromList)...

我有一个公共房间列表。

    public override void OnRoomListUpdate(List<RoomInfo> roomList)
    {
        foreach (RoomInfo room in roomList)
        {
            if (room.RemovedFromList)
            {
                cachedRoomList.Remove(room);
            }
            else
            {
                int index = cachedRoomList.FindIndex(r => r.Name == room.Name);
                if (index != -1)
                {
                    cachedRoomList[index] = room;
                }
                else
                {
                    cachedRoomList.Add(room);
                }
            }
        }
        UpdatePublicRoomUI();
    }

    void UpdatePublicRoomUI()
    {
        foreach (Transform roomButton in publicRoomContainer)
        {
            Destroy(roomButton.gameObject);
        }

        foreach (RoomInfo room in cachedRoomList)
        {
            CreatePublicRoomButton(room.Name, room.PlayerCount);
        }
    }

    void CreatePublicRoomButton(string roomName, int playerCount)
    {
        GameObject roomButton = Instantiate(publicRoomButton, publicRoomContainer);
        roomButton.SetActive(true);

        roomButton.transform.GetChild(0).GetComponent<TextMeshProUGUI>().SetText(roomName);
        roomButton.transform.GetChild(1).GetComponent<TextMeshProUGUI>().SetText(playerCount.ToString());

        UnityEngine.UI.Button button = roomButton.GetComponent<UnityEngine.UI.Button>();
        button.onClick.AddListener(() =>
        {
            JoinRoom(roomName);
        });
    }

因此基本上,每个将选项 IsVisible 设置为 true 的房间都会显示在这里。一切正常,直到玩家离开房间然后创建一个房间。无论房间是否公开,它都不会显示在这里。以下是离开房间的代码:

    public void QuitToMenu()
    {
        if (PhotonNetwork.InRoom)
        {
            PhotonNetwork.LeaveRoom();
            PhotonNetwork.LoadLevel("Menu");
        }
    }

以下是创建和加入房间的功能:

    public void CreateRoom(string roomName, bool isPublic)
    {
        RoomOptions roomOptions = new()
        {
            IsVisible = isPublic,
            IsOpen = true,
            MaxPlayers = 10
        };
        PhotonNetwork.CreateRoom(roomName, roomOptions);
    }

    public void JoinRoom(string roomName)
    {
        PhotonNetwork.JoinRoom(roomName);
    }

    public override void OnJoinedRoom()
    {
        string nickname = nickname_input.text.Trim();
        if (nickname.Length > 0)
        {
            PlayerPrefs.SetString("Nickname", nickname);
            PhotonNetwork.NickName = nickname;
        }
        PhotonNetwork.LoadLevel("Game");
    }

看到它正常工作真是太棒了。提前致谢。

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  • 我正在尝试在 Ubuntu 22.04.3 LTS 上全局安装 osmtogeojson,如下所示;npm install -g osmtogeojson 我收到以下错误消息;npm ERR!无法读取未定义的属性“then”...

    我正在尝试在 Ubuntu 22.04.3 LTS 上全局安装 osmtogeojson,如下所示;

    npm install -g osmtogeojson

    我收到以下错误消息;

    npm ERR! Cannot read property 'then' of undefined
    npm ERR! A complete log of this run can be found in:
    npm ERR!     /root/.npm/_logs/2024-05-24T23_49_38_390Z-debug-0.log
    

    以下是上面引用的日志文件的内容:

    0 verbose cli [ '/usr/bin/node', '/usr/bin/npm', 'install', '-g', 'osmtogeojson' ]
    1 info using [email protected]
    2 info using [email protected]
    3 timing npm:load:whichnode Completed in 0ms
    4 timing config:load:defaults Completed in 1ms
    5 timing config:load:file:/usr/share/nodejs/npm/npmrc Completed in 3ms
    6 timing config:load:builtin Completed in 3ms
    7 timing config:load:cli Completed in 6ms
    8 timing config:load:env Completed in 0ms
    9 timing config:load:project Completed in 1ms
    10 timing config:load:file:/root/.npmrc Completed in 0ms
    11 timing config:load:user Completed in 0ms
    12 timing config:load:file:/etc/npmrc Completed in 0ms
    13 timing config:load:global Completed in 0ms
    14 timing config:load:validate Completed in 0ms
    15 timing config:load:credentials Completed in 1ms
    16 timing config:load:setEnvs Completed in 1ms
    17 timing config:load Completed in 13ms
    18 timing npm:load:configload Completed in 14ms
    19 timing npm:load:setTitle Completed in 0ms
    20 timing config:load:flatten Completed in 2ms
    21 timing npm:load:display Completed in 5ms
    22 verbose logfile /root/.npm/_logs/2024-05-24T23_49_38_390Z-debug-0.log
    23 timing npm:load:logFile Completed in 5ms
    24 timing npm:load:timers Completed in 0ms
    25 timing npm:load:configScope Completed in 0ms
    26 timing npm:load Completed in 24ms
    27 timing arborist:ctor Completed in 1ms
    28 timing idealTree:init Completed in 9ms
    29 timing idealTree:userRequests Completed in 3ms
    30 silly idealTree buildDeps
    31 silly fetch manifest osmtogeojson@*
    32 verbose stack TypeError: Cannot read property 'then' of undefined
    32 verbose stack     at /usr/share/nodejs/cacache/lib/util/fix-owner.js:113:7
    33 verbose cwd /
    34 verbose Linux 5.15.0-91-generic
    35 verbose argv "/usr/bin/node" "/usr/bin/npm" "install" "-g" "osmtogeojson"
    36 verbose node v12.22.9
    

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    106 function mkdirfix (cache, p, cb) {
    107   // we have to infer the owner _before_ making the directory, even though
    108   // we aren't going to use the results, since the cache itself might not
    109   // exist yet.  If we mkdirp it, then our current uid/gid will be assumed
    110   // to be correct if it creates the cache folder in the process.
    111   return Promise.resolve(inferOwner(cache)).then(() => {
    112     return mkdirp(p)
    113       .then((made) => {
    114         if (made) {
    115           return fixOwner(cache, made).then(() => made)
    116         }
    117       })
    118       .catch((err) => {
    119         if (err.code === 'EEXIST') {
    120           return fixOwner(cache, p).then(() => null)
    121         }
    122         throw err
    123       })
    124   })
    125 }
    

    我不明白这个函数,但它似乎在 mkdir(p) 上出错了,对吧?我也在以 root 身份运行 osmtogeojson 的安装。另外,里面有一些关于缓存的东西我不明白。

    我尝试搜索此错误,但找不到任何相关信息。非常感谢您的帮助。

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