我想学习 three.js 并尝试按照 three.js 文档中的入门代码进行操作,但是场景没有渲染,我完全不知所措。index.html: &l...
我想学习 three.js 并尝试按照 three.js 文档中的入门代码进行操作,但场景没有渲染,我完全不知所措。
索引.html:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<h1>My first three.js app</h1>
<style>
body {
margin: 0;
}
</style>
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@<v0.167.1>/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@<v0.167.1>/examples/jsm/"
}
}
</script>
</head>
<body>
<script type="module" src="/main.js"></script>
</body>
</html>
主程序:
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
function animate() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
renderer.setAnimationLoop( animate );
我不知道哪里出了问题,但唯一显示的是标题。请帮忙!
您在导入地图时语法有误。这不是我们标记库版本的方式。我们没有将版本号( 可能有点令人困惑,因为它们在文档中呈现了它…… )括在尖括号中 <>
。像这样就可以了: v0.167.1
或者 0.167.1
但 不能 像这样: <v0.167.1>
.
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/"
}
}
</script>
尝试这种方法:
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/[email protected]/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/[email protected]/examples/jsm/"
}
}
</script>
</head>
<body>
<script type="module">
import * as THREE from 'three';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
function animate() {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
}
renderer.setAnimationLoop( animate );
</script>